tomeric: I've played the computer game a bit in the past, but was never really a huge fan of it specifically, although I have enjoyed other farming games a bunch. This board game pretty accurately emulates the activities that are present in farming games like that, and the concepts of exploring the mine, fishing, making friends and farming are shared by many other games, so are easy to explain to players familiar with the genre.
I like that there are little mini games you can play with a "limited" amount of board game pieces, but I wish there was a little bit of depth to it. Most of the game relies on randomness (dice rolls) as a way to resolve situations and gives you tools to deal with that randomness. I would have preferred if the randomness was limited to the problems that are presented to you and the solution was something that you could solve with gameplay. A game like The White Castle is a good example of that.
Even though the game relies so heavily on dice rolls, it does still feel like a game you can get better at. It is also a game that is constantly applying pressure. This is not a 'cozy' game by default, although you can definitely make it feel more like that by tuning down the goals, adding more cards to the seasons, or using any of the other variants listed in the rulebook.
Both times I've played this game, I have enjoyed myself. It's not the first game I would pick, but I'm happy if someone else picks it.
Description: A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley!
The goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.
Dimensions:
29.4 cm (W) x
29.4 cm (H) x
7.9 cm (D)
| 2.6 kg